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Posts Tagged ‘gaming’

Talk about an unfortunate name…

October 18th, 2007

Because I run a game news site, I use Google Alerts to scan the Internet for gaming news and deliver me a list of potential articles by email each day.  Today’s list of potential material included the following listing (modified slightly to fit this site’s format) about a new Nintendo Wii (pronounced “wee”) game that cracked me up.  When I read Google’s excerpt from the article, it just got funnier:

wiiwackers.jpg

If you don’t get the joke, read this site’s entry for the word “wee” (which sounds like Wii).

Then consider the site’s definition for “whack off“.

Then put the two things together…

Then read the article excerpt for an added laugh, talking about allowing the player to have an artificial sensation based on arm and hand movement…

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The Gamer Hotsheet is Online!

July 12th, 2006

As you’ve seen from other articles on this site, I’ve been attending the Origins International Game Expo for several years now.  My interest in (non-computer and computer) gaming dates back to before high school (over 20 years if you need to know specifics).  I recently began collaborating with a friend and co-worker on a new site for (mostly non-computer) gaming called “The Gamer Hotsheet“.

The Gamer Hotsheet provides information about new board games, miniatures games, miniature figures, role-playing games, and computer games that are similar in complexity to these games.  Each day, we scour a long list of game manufacturer sites to bring you information about the latest releases, sales, etc.

If you’re interested at all in traditional gaming, check out The Gamer Hotsheet.

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Rogue Judges’ Car Wars Rogue Arena at Origins 2006

July 5th, 2006

My brother and I were fortunate enough to get into one of the
“Car Wars – Rogue Arena” games at Origins 2006.  Rogue
Judges events seem to be very well-attended, probably because the group
does a great job of running the games it does.  The GMs (game
masters) know the games well, keep a positive attitude working with
less-experienced players, have an organized system for going through
players’ turns, etc. It’s because they do such a great job that they can
effectively handle 20 players at a Car Wars
table.

Rogue Judges has a great-looking arena set
up to play the game, with buildings you can crash through, pedestrians
you shouldn’t hit, trees, overpasses, etc.  They have condensed
rule cards they use to help move things along, as well as pre-designed
cars that have comparable strengths and weaknesses.  They maintain
a good sense of humor and try to keep the game fun and realistic as they
go.  It’s for these reasons I try to sign up for one or more of
their events at Origins each year.

Rogue Judges
also does a great job of making it easy to find the games you’re trying
to play with them.  Their banner can be seen all the way across the
exhibit hall.  Once you get there, individual sheets listing the
games they’re offering and the dates/times are displayed.  Each
gaming table also has a placard telling you at a glance what game is
being played there.  Compare this to Inner City Games, whose game I
had a ticket for and couldn’t find in the Exhibit Hall, even with the
help of the HMGS folks on the stage at the front of the room (who had a
map of the place).

Read more…

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An FTC Settlement That Wasn’t Needed

June 8th, 2006

Today, the makers of the Grand Theft Auto video game reached a settlement with the Federal Trade Commission (FTC).  This is a travesty.  This entire issue should NEVER have reached the FTC, and the members of Congress who pushed the FTC to get involved (most notably Hillary Clinton) should be ashamed of themselves.  Their complaints about this game show their ignorance and fear of technology and media.

The controversy over Grand Theft Auto: San Andreas centered on the fact that there was “adult” themed content in the game.  This content was NOT accessible to purchasers of the game as distributed by the manufacturer.  A player could only access this content if he or she made changes to the game so that it would run sections of code the manufacturer had blocked out to keep the game’s rating more appropriate for teenagers.

For those of you who don’t see why I find Hillary’s objections so offensive, let me give you an analogy.  Let us imagine that I own a beach house that I rent out to strangers 6 months a year.  In that beach house, I have a closet that I keep certain personal possessions in (e.g., toiletries, cleaning solutions, medications, etc.) since I’m there half the year.  When I’m not there, that closet is kept locked and renters are given an agreement to sign which says they’re not to go in that closet.

One of my renters has a teenage kid who figures out how to pick the lock on that closet.  Inside, he finds something that interests him.  He writes an article on his blog that tells his friends about the beach house and how to pick the lock on the storage closet.  One of his buddies visits the house, picks the lock, and takes a whole bottle of my blood pressure medicine, believing it to be something that will get him high.  He dies.

In this hypothetical example, I took reasonable precautions to protect that child.  I locked the medications away in a closet.  I made it a condition of rental that no one opens that closet.  Getting into the closet required a person to learn to pick a lock, something most people can’t do.  After the person picked the lock, they’d have to dig through some sealed boxes to even find the blood pressure medication.  I think most of us could agree that the precautions I took are quite reasonable.  Yes, I could have removed the medication from the house entirely.  And I’m sure that after hearing of the death of someone’s child, I would have wished I had.  But the bottom line here is that if people had respected my rental agreement and not bypassed the protection measures I had in place for their safety, the child wouldn’t have died.  Period.

In the “real” example of the game, purchasers of the software were given a product that was designed to work a particular way.  Out of the box, that software did not provide access to the sexual content Hillary found so objectionable.  It was, like the medication in my hypothetical example above, locked away and hidden from people.  The software’s license agreement probably contained language indicating that it was illegal to modify it, or at the very least that the manufacturer wasn’t liable if the user modified that software.  If someone got to this sexual content, they got there because they violated the license agreement and took specific actions to modify the software to make the content available. 

In retrospect, the manufacturer of GTA:SA probably wishes they had deleted the content from the game before shipping it.  But from a purely business perspective, that would have required programming changes, added costs, and delayed the release of the game into the market.  Game customers are generally not that forgiving of delays, so it might have hurt their sales.  Their decision to lock off that content was a practical and reasonable one.  It really isn’t their fault people modified their game to access content they had intentionally hidden away.

As someone who saw this hidden content, I can tell you that it was clear that the manufacturer did not intend for customers to play it.  It was buggy code and not as polished as other aspects of the game, giving a clear indication that the developers abandoned the idea of including this kind of content earlier on in the process.  If they had really intended for people to find and play it, they’d have cleaned it up and tested it more.

Personally, I think Hillary needs to keep her nose out of video games.

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What Makes an MMORPG “Fun”?

March 9th, 2006

To me, what makes an MMORPG fun is a combination of the following factors:

  • The ability to tailor my character’s skill set (i.e., no rigidly-defined character types that prevent me from combining the skills I want to combine in one character)
  • The ability to adjust a character’s skills if existing skills turn out to be uninteresting or useless to me
  • The ability to play “solo” and still enjoy myself, with the option of greater reward for teaming up with other players
  • Making PVP combat an opt-in feature
  • The ability to own virtual property in-game, like a house, store, or similar place
  • A way to conveniently sell loot and crafted items to other players, even when I’m not playing, and a relatively easy way for other players to find the items I’m selling and vice-versa
  • A variety of equipment options that allow me to tailor my weapons and protection to the enemy I am dealing with
  • The ability to craft items in the game, and the fact that some items are “rare” to obtain and/or create
  • Regular additions to the in-game content (enemies, quests/missions, equipment, etc.)
  • A mechanism for turning in-game money into real money within the game, and vice-versa (this includes allowing in-game items to be sold on eBay)
  • A reasonably large “universe” in the game, featuring a variety of locations and “themes” (e.g., desert, polar, tropical, etc.)
  • The ability to travel to previously-visited locations nearly instantly
  • In-game activities, story lines, and other content that I can optionally choose to be part of
  • Some “instanced” content, to eliminate the effect of other players “camping” or “farming” popular areas
  • Gaining of skill through USE of the skill, not through anything related to “leveling”

Notice that the above list doesn’t include a number of things:

  • Fancy 3D graphics and sound effects (UO has a very dated 2D look and I don’t mind that.)
  • A musical soundtrack (This is one of the first things I turn off anyway.)
  • In-game characters voiced by human beings (I can read just fine.)
  • Prohibition of the sale of currency and items on eBay (or elsewhere)
  • Extensive customization of character appearance (I honestly don’t care if my character doesn’t look “unique” so long as I can recognize which one’s mine.)
  • In-game social events and locations, like discos or weddings (These are optional to me.)
  • Official “groups” like guilds, super-groups, clans, or corporations (These often wind up being more trouble than they’re worth.)
  • Support for audio chatting in the game (i.e., a “TeamSpeak” equivalent)
  • Efforts to eliminate “farming”, “camping”, or other such acts (People are going to do this anyway. If you have “instanced” content then these activities won’t unnecessarily harm other players.)
  • An assurance from the developers that no character can progress faster than any other (I don’t care if someone else’s character hits level 20 in 2 days while I only get to level 10 in the same time.  If I want to level as fast, I can create a character just like it.)

I have yet to find an MMO that offers all the things I’m looking for. Ultima Online and Eve Online come close, but don’t quite make it.  Earth & Beyond failed miserably.  City of Heroes and City of Villains fail even more miserably. World of Warcraft delivers on most of them.  Pirates of the Burning Sea delivers on several.

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Origins 2005 Game Convention Report

July 5th, 2005

Over the holiday weekend I had the good fortune to attend the Origins game convention in
downtown Columbus.  This annual event is kind of a massive
gathering of gaming enthusiasts from around the word, attracting some
10,000 visitors a year to Columbus.  The convention offers sessions
on the game industry itself (e.g., how to get a game published, how to
improve a game’s design, etc.), opportunities to play various games
(everything from Monopoly to computer games to Dungeons and Dragons, and
many more you’ve never heard of), and the chance to buy games and
game-related merchandise.  If you enjoy playing games, especially
the non-computer variety (though video games are represented there),
you’ll find something to interest you at Origins.

Waiting in Line for Badges
Waiting in Line for Badges

Waiting in Line for
Tickets

Waiting in Line for Tickets

As for myself I went down after work on
Thursday, June 30.  I spent the better part of two hours in line
getting my convention badge and signing up for tickets to various events
I wanted to take part in.  I then spent 6pm to 10pm playing Car
Wars with other attendees at the Rogue Judges area in the
miniatures gaming room (Exhibit Hall C of the convention center). 
We had a good time.  The Rogue Judges gamemasters are a personable
bunch, who clearly enjoy the games they host, and who try to maintain a
delicate balance between adherence to the rules and a sense
of logic/fairness.  The unfortunate part of this game
experience, to me, was that a young boy who either wasn’t aware of the
rules or chose to ignore them won the game.  I’m pretty certain
that (intentionally or not) he was cheating a fair amount of the
game.   I noticed a couple of the other players calling him on
things he was doing, but he managed to “squeak by”
somehow.  He made maneuvers with his car that I didn’t think were
legal, managed somehow not to get destroyed in spite of having no armor
on one side of his car, and I’m pretty sure fired more than once in the
same round.  Still, as I said, my brother and I had a good time in
the game overall even considering this one player.  I want to make
it clear that I don’t hold Rogue Judges responsible for what the kid was
doing.  They had 16 players to cope with, all of whom needed their
assistance at different times, and there was no way they could keep
track of who had and hadn’t shot, who had and hadn’t turned,
etc.

Car Wars
Car Wars

Car Wars
Car Wars

Car Wars
Car Wars

On Friday, I played Injurius Games – Keep What You Kill
that Red Shirt Games
hosted.  The guys at Red Shirt are really a class act, in my
opinion.  They know the rules to the game, administer the rules
fairly and impartially, keep things moving, keep them fun, cater to new
players without making them feel like idiots, and generally uphold the
highest standards of “gamemastering”.  I have never
walked away from a Red Shirt game (and I’ve played several) feeling like
it was anything but a positive, fun experience.  That’s probably
why I’ve subsequently sought out and bought every game I’ve ever played
with their people during the last couple of years.  Friday evening
I played another round of Car Wars with the Rogue Judges crew. 
This time the game went perfectly, everyone played by the rules, and a
good time was had by all.  The only hitch in the whole game was the
amount of time it took the gamemasters to sort out a multi-car collision
and the resultant damage.  But given that it was a complicated
crash and they wanted to determine the outcome logically and fairly
(which I believe they did), it was a great experience.  Rogue
Judges seem to be another good bunch of GMs and I wouldn’t hesitate to
sign up for their games in the future.

Injurius Games Ready to Begin
Injuris Games About to Begin

Injurius Games Underway
Injurius Games

Saturday my step-son Austin, my brother, and I
all went to Origins.  We took a brief walk through the vendor area
in Exhibit Hall D.  Austin enjoyed watching the live action RPG
chess game and battle demonstrations with foam weaponry, seeing all the
games and costumes, etc.  So did I.  Around noon, we took part
in the “Reaper Paint and Take” session, where you could
receive a free figure and paint.  Believe it or not, this was the
second or third time I’d ever tried to paint a figure, and those didn’t
really count because they were mostly one-color spray jobs.  I
think I did pretty well for a first attempt, painting a dragon hatching
from its egg. 

After the painting, we played Sudden Death -
Red Shirt Smash (a.k.a., Astrosmash) with the gang at Red Shirt
Games.  As mentioned earlier, it was a great experience as I
expected.  Austin, who had never played any miniatures game before,
loved it – in large part because the Red Shirt GM (Rob, I believe) and
other players were patient with him and taught him what he needed to
know.  We lost, but still had fun.

Silent Death
Silent<br />
Death

Silent Death
Silent Death

After dinner, we came back to check out
“Barbie’s Bad Hair Day”.  We got back too late for me to
actually take part in it, but I watched for a few minutes to get the
flavor of it.  The gist of the game is that Barbie’s hair
looks really bad, so she’s gone postal. She’s in the top of her dream
house with a rifle, ready to shoot anyone in the yard out front. 
In the yard are several groups of her fellow toys, including the stuffed
animals and the GI Joes.  The animals want to sneak a fashion
magazine into the house that tells her “bad hair” is in. 
The Joes, it appears, want to take her out military style.

On our
way out, we stopped to play a demonstration game of Mayfair’s Pirates
Cove, run by the folks at bigboxgames.com.  They
played a 10-minute video for us, showing the basic play of the game,
then let us sit with some other folks and play a game of it.  We
all agreed that it was a fun game to play.  At $37.46 plus $9
shipping, I’m not sure I’ll be buying it any time soon, though.  It
wasn’t much more strategic or detailed than something like Risk, and
didn’t strike me as being worth that kind of money.  Still, if I
find it cheaply somewhere (say $20-25) I would pick it up.

Sunday
I spent most of my time in the dealer room, picking up some bargain bin
games and miniatures, some not-really-bargain T-shirts and a polo shirt,
and some decently-priced computer games from Matrix Games.  After
that, we headed home and called it a day (and “a
convention”).

While in some ways I didn’t quite have as much
fun as I did at Origins 2004, overall I did have a good time
there.  I got to play Car Wars for the first time this year, and
played a couple of favorites from last year (Injurius Games and Silent
Death).  I ended up buying more shirts and miniatures this year
than actual games, though I did pick up two games (Spammers and
something else that was $1) as well as three video games (Starshatter,
Reach for the Stars, and one other).

As it always is with
“Origins weekend”, it was all over way too quickly to suit me,
but as always it was a good time.

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Life Imitates Art?

April 11th, 2005

Critics of video games like Grand Theft Auto claim that the content
of these games somehow seduces players into committing the same or
similar crimes in the real world.  I’ve always disagreed with this
point of view.  Here’s an illustration of what I’m talking about…

Read more…

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