I read Loyd Case's ExtremeTech article entitled "The Death of Fandom". It got me to wondering.
Is fandom really dead? I don't know that it is, but it's
definitely evolved since the 1960's and 1970's.
Loyd's two main points seem to be that marketing has destroyed
fandom, and that being a fan is no longer "hard" or something you
had to work at. He makes some good points.
In the 1970's you'd have had to personally pore over every
episode of Star Trek to build you own little list of nitpicks and
goof-ups that made it to the screen. You'd have had to photocopy
that list and find other fans to share it with. You definitely
would have had to work at it. Today, you have books that offer up
that same list of nitpicks for sale on Amazon.com. Buy it today,
it'll be in your hands tomorrow. You don't even need to watch a
single episode again. So yes, it has become rather easy to be a
fan.
On the other hand, it's also more difficult. After all, now that
the Nitpicker's Guide to Star Trek is published, it's "easy" to
find all those little mistakes in the show. The real challenge for
the "uber fan" is to find a nitpick that's missing from the guide.
Another challenge is to build a web site that ISN'T a run of the
mill fan site but actually has something worthwhile to say about
the show. So, while I agree that it's far easier to be a "typical"
fan now, the bar has definitely been raised on what it means to be
a "real fan".
As for marketing and intellectual property rights destroying
fandom, it certainly has, to a degree. When I see action figures,
posters, novel adaptations, and "Happy Meal toys" advertising
something that isn't in the theatres yet, I think marketing's
gone a bit too far for that movie. Some of the Star Wars
merchandise I saw around the time of Episode I and Episode II was a
little ridiculous... I mean, digital watches with different
character faces on each side? Come on!
But marketing also helps fandom. A good example of that is the DVD
sales from the Babylon 5 television series. Warner Brothers almost
canceled that series before it finished its five-year run because
they bought into the myth that Nielsen Ratings apply to science
fiction shows. Once they began releasing the show on DVD, they
found that the sales were incredibly good, better than for many of
their other intellectual properties that had higher ratings. As a
result, they commissioned J. Michael ("Joe") Straczynski to write
and produce a direct-to-DVD Babylon 5 movie. Without all the
merchandising and marketing from the original series, and the
willingness of fans to pay for the show on disc, that movie
wouldn't exist. And if this movie sells well, we can anticipate
more. So, while all this marketing can make a science-fiction work
seem trivial (reversible digital watches?), if the fans vote with
their wallets, the marketers will listen and create more.
The issue of intellectual property rights is a thornier one. On the
one hand, I want creative people like Joe Straczynski to be able to
earn a good living from their work. They deserve to. On the other
hand, someday Joe will be dead and buried (though I hope not for a
long, long time). Once he's gone, I don't believe that Warner
Brothers has a right to be able to continue controlling the Babylon
5 name a century from now. By that time, hopefully, it will have
joined the same kind of cultural history status that the work of
Mark Twain enjoys... something that defines what America is, but
enters the public domain. The whole concept of copyrights came
about to protect the creative people from predatory publishers and
media houses, not to protect publishers and media houses from the
general public.
It's ironic that Disney is at the forefront of trying to extend
intellectual property rights to "practically forever", given that
many of the stories on which their movies are based come from
public domain roots. The Aladdin movie is loosely based on Ali Baba
and the Forty Thieves, for instance. In this sense, marketing (or
rather, the desire to continue earning money from a work long past
a respectable life span) has gone too far. Disney, and the
companies like it, should be willing to let works enter the public
domain. It should challenge them to keep coming up with new
material, rather than recycling and rehashing old works.
Unfortunately, technology has made it cheaper and more profitable
to repackage the old stuff than to develop something new.
So I do see Case's point that being a fan has become somewhat
trivialized and commercialized. On the other hand, just as Disney
and its ilk should be working to push their creative limits, so
should any respectable fan community.