Over Thanksgiving, I purchased Stronghold 2
for $19.99 from Office Max. I was in the mood for a real-time strategy
game, something a little different than my usual sci-fi fare.
Stronghold 2 certainly seemed to fit that bill. It featured medieval
castles, catapults, trebuchets, archers, polemen, etc.
The
graphics in the game are 3D and more than adequate to the task. It was
very easy to tell units apart on-screen, buildings looked unique and
recognizable, etc. Rotating the camera in the game proved to be rather
difficult, so I rarely tried. It just wasn't worth the effort.
The sounds are also adequate and not overdone.
The controls are a bit strange. To select a unit, you left-click on it.
To move it, you left-click where you want that unit to go. Most of the
time, this works fine. Sometimes, however, this makes it difficult to
select and move units that are located close together.
There
appears to be a "tech tree" of sorts in the game, where you can
initially make only spearmen and archers. Supposedly you can also make
armored troops, swordsmen, and a variety of others. Unfortunately the
manual doesn't explain this well and it's certainly not clear in
playing. After playing several levels of the single-player campaign, I
still can't make a mounted unit or a sword-swinging unit. I've no idea
why or how. Worse, my AI opponents all seem to be able to produce these
units in quantity, and their units seem to take 2-3x the damage mine do
before dying.
In addition to the "invisible" tech tree, the
game also suffers from a "wash, rinse, and repeat" mission design. That
is, at the start of each mission, you begin with almost nothing. You
have to scramble to gather resources, build defenses, and construct
units to defend and/or attack. Meanwhile, the computer throws wolves
(which eat archers and spearmen for breakfast), bandits (who can kill
several of your units with one of theirs), enemy forces (which can kill
several of your soldiers with one of theirs), time limits, and more at
you. Once you've managed to beat the level, the cut scene explains that
you've decided to move to another castle for the next mission (i.e.,
rinse away all your progress) where you start all over again (i.e.,
repeat).
Sometimes, the cut scenes make some very lame
excuses for the "rinse" part. For example, after fighting my way
through one map, my "character" and another decide that they need to
use their enemy's castle because it's better located and will be easier
to defend. Below is the castle they think will be easier to defend:
Here's the castle I was operating from when this great military decision was made:
You tell me... which of these two castles looks like you have a better
chance defending against a military force you're told is about six
times the size of yours? The castle with no walls, no weapons
factories, no worker residences, and no food sources or the castle
which is generating tons of money, making its peasants happy,
generating lots of weapons, is surrounded by walls, and which has
already survived several attempted attacks?
Even more
frustrating with this particular mission is that you have NO Way to
generate stone or wood resources from your "new" castle and you have NO
access to the abundant resources that your previous castle was
generating. If you're lucky, you'll get an initial stone wall up before
the enemies roaming bands of knights arrive. If not, those knights will
singlehandedly eliminate every military unit you have and destroy most
of your buildings. They will also hang around, which prevents you from
being able to build the necessary defenses (due the fact that the game
won't allow you to build any defenses if your territory contains even
one enemy unit).
When you DO get the wall in place and
defend against the enemy knights, you can only watch helplessly while
they cut down all the supply vehicles bringing food, wood, stone,
metal, etc., into the castle.
Eventually, the enemy does
show up and lets loose with about 5-10x the troops you have. Those
troops are also "amped up" by the game designers so that one of them
can kill about 10 of yours. In addition, they're armed with trebuchets
that make quick work of your stone walls. You'll find that you're
overrun pretty much in seconds.
Most of the missions are
this way. The enemy vastly outnumbers you, overpowers you, and has
better technology. If you're good, you can make the economy take off
quickly and build up a force that will help you defend your castle and
win. But each mission makes that economic ramp-up more difficult and
the odds against you even worse.
To be honest, I haven't
finished the game. I play for a while, get frustrated with the
repetitive mission design, the inability to figure out how to make
certain units, and constant attacks by an enemy that outnumbers and
vastly outguns me, then I quit. In the early levels, it was like
solving a military "puzzle". Now, I just feel like the mission
designers went out of their way to load the game with ridiculous
artificial constraints that make it difficult to enjoy.
On a
scale of 1-10, I'm still going to give Stronghold 2 a 7. The game was
relatively crash-free, stable, quick, and worked well. The graphics,
sound, and controls were decent but not spectacular. The mission
design, however, is very redundant and repetitive. It gets old and
frustrating quickly.
Stronghold 2 is published by Firefly
and 2K Games, is rated T for Teen, and you should be able to pick it up
for $20 or less at a local store or online.
If you like an extreme strategy challenge, you may want to click this link and pick up the game from Amazon.com for around $14-15 plus shipping.